Rogues in Remballo is a city adventure set in Frog God Games'Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on the territory of the Remballo guild? What is hidden in the sanctuary-courtyard known as the Four Corners? How is the powerful banking house of Borgandy involved with all of it? What starts as a straightforward mission actually involves a host of complications — some of which can be deadly if the characters don’t play their cards right. For more information about the area, check out The Lost Lands: Borderland Provinces, published by Frog God Games!
"As with other works by Matt Finch, this is another great one! The Dead Fiddler Square is richly detailed, but not overly so. Just enough information for a seasoned game master to easily navigate its streets and bring the people and places alive. For those that enjoy more investigative adventures over classic hack-and-slash adventures, Rogues in Remballo should be on your radar. It’s well written and provides a compelling narrative that your players will enjoy." --Modoc at Rolling Boxcars
"In one word: I love this module. I got it before the KS went live so I could playtest it and it ran as a stunning success – my players loved it and it proved to be a challenging, very rewarding experience. I can wholeheartedly recommend this module and will award it 5 stars + seal of approval – even if you’re not interested in the module itself, it makes for a great neighborhood-sourcebook you could scavenge for your city, adding yet another level of usefulness to this pdf."--Endzeitgeist (link)
"I do love the way this adventure can be resolved (or not resolved) with many different outcomes for the future of the campaign. One little adventure. Many ripples." --Erik Tenkar (Tenkar's Tavern blog)
"When I nowadays read a first level module, it should better be truly remarkable and exceptional in some way. Surprisingly, this FREE module is just such a case. Matt Finch’s free-form investigation is AWESOME. The level of detail provided generates an immersion I crave, a level of detail that makes the players feel invested, like they’re actually walking the streets of Remballo. The sheer fact that it is relatively non-linear and detailed provides a level of realism scarcely seen, even less so in any free offering. I am quite frankly astounded by this component" --Endzeitgeist (link)